Like Classic Mode, running out of time in any of the stages’ regular battles (lasting 4:00) will result in retrying that battle again with one stock lost, except for the Brinstar Escape Shaft as players lose a stock, but keep moving on (as if it was a Bonus Stage). In any rare case, if a player runs out of time on the Mushroom Kingdom, Underground Maze, or F-Zero Grand Prix stages (which lasts 7:00), they can try that stage again from the beginning, but no stock gets lost. However, the Yoshi universe is the exception (which is instead incorporated in the Mario universe). Also, the first 9 stages out of 12 match the playable character roster of Smash 64 (if counting the F-Zero and EarthBound universes) and part of the "Original 10" universes from the original game. The Yoshi Team, Giant DK, the Kirby Team, and Metal Mario return as opponent characters in this mode. This mode can also be seen as the enhanced successor to 1P Game (from the original Super Smash Bros.) which did not return proper for Super Smash Bros. The stages generally follow a fixed pattern, but there are possible divergences depending on what actions the player performs. Like in Classic Mode, The player can choose their character, the number of stocks, and the difficulty. In each, the player needs to complete the objective to progress in the story. Melee, which is made up of different stages. Adventure Mode is a single player mode in Super Smash Bros.
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